![]() Fortunately Rockstar has two cunning tricks up their virtual sleeves to keep the player engaged during these moments.įirstly, the game world is breathtakingly beautiful. Often the game runs the risks of these journey’s being too long, of taking too much time to get from A to B and then back to A again. The game world is vast and there will be many lengthy expeditions on your horse required to see it all. However, in certain states you begin the game wanted Dead or Alive, making successful exploration without a bounty hunter’s bullet between your eyes rather tricky. Hold up any shopkeeper, perform train heists, steal stage coaches, hunt a vast array of animals for their valuable hides – the entire game world, once the short snow-covered prologue is complete, is yours to explore. How you go about this, outside of the main narrative, is up to you. ![]() ![]() You genuinely care about your gang and what happens to them, aligning you with Arthur’s motivation to keep everyone safe and buy them a future. It is taking the time for these more peaceful character moments that make the emotional gut punches further into the story so powerful. The most effective missions are often those that involve no combat at all getting drunk with a protégé at the local town’s bar, teaching John Marston’s son how to fish (no more spoiler’s on how the previous game’s protagonist is integrated into the narrative, but suffice to say it’s brilliantly handled), or having a heart to heart with Arthur’s mentor and father figure – Dutch van der Linde – as you both ride across the great plains. The tasks you undertake introduce the varied elements of the game, but more importantly provide ample opportunity to form bonds with your gang. ![]() They are amongst the best that Rockstar have ever crafted and a significant step up from the last game in the series. It is these missions that, as you would expect, provide the backbone of the RDR2 experience. ![]()
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